Varna 1444
photos are on the Varna page
A 12 foot long table had wooded hills on the Hungarian right and a lake with marshes on the left. The armies were generally based on the ones in reality. Each army had two players a side. Field of Glory 15mm rules were used.
The Ottomans had 37 units including Anatolian allies, lots of various light horse and lots of cavalry together with guns and Janissaries. 5 TCs and an ally TC general.
The Hungarians had 29 units including Wallatian and Polish allys so had 4 TCs and 2 ally generals. They had lots of various light horse and 9 units of various knights !
The fun facet of the game was the sheer size of the enterprise and trying to control events. The lack of generals meant troops could not be controlled or influenced as each side needed. As each army pushed forward gaps in the line appeared as evades and charges took place and units were pulled out of the line as they became demoralised and needed to recover.
Key points in the game were the Hungarian left flank collapsing as their superior light horse were outdone by the Turk’s lights thanks to some Ottoman light foot emerging from the marshes. In the centre left Hungarian knights pushed forward against continually evading cavalry. The main centre saw the Turk elite cavalry evading from knights only to be caught in the rear by Wallatian cavalry. At the point of victory the Wallatian general was cut from his horse leading to general demoralisation of all the Wallatian troops except the cavalry. As light faded the Ottoman centre was close to collapse especially as their Janissaries were being surrounded by the two Knight units of the Hungarian Royal bodyguard.
On the right the 3 units of Polish knights all faltered becoming demoralised and fragmented following the first release of Ottoman arrows. The beleaguered Polish King spent the entire battle chasing after each unit in order to return them to good health. This was hampered by their continual preference to impetuously charge the Turks despite his requests not to. Miraculously all three units survived a continuous hail of arrows and finished the battle pushing their more numerous Turkish cavalry opponents off the field. The Hungarian far right flank saw a running skirmish over the foothills between numerous light horse and some Turk cavalry with neither side able to create an advantage.
By the end of the game the Turk centre was beginning to be chased from the field but the Hungarian left flank was in danger of being overrun.
The game was great fun and commanding over 1000 points apiece with a limited number of generals was a real challenge. Disrupted units could not be rallied at will as often the necessary general was otherwise engaged.
We could have done with another couple of hours to fight to a conclusion so next time will fight such a big game over a day and not squeeze in a smaller game first.
But we found that FoG worked extremely well for playing the game. The only real adjustments next time would probably
· to specify which specific troops are commanded by which specific general as this would enhance the command and control issue and stop floating generals.
· To divide each army into 3 or 4 commands; left, centre and right. This would enable each player to have clearly defined troops allocated to him pre battle and facilitate sensible deployment.
Lots of photos on the varna page
Anyone wanting to join in next time do contact me. The games are held in Robin Hoods Bay near Whitby though !! But new participants always welcome.
paul@navigatorpr.com
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